account sharing details:"Come play games and hang out with us ON STREAM before the 10th Anniversary Edition of Riot Pls! Our 10th Anniversary Edition of Riot Pls will be at 6pm PDT at twitch.tv/RiotGames. But we are so excited that we wanted to get the celepation started a little early!Tune in to celepate with us on stream throughout the day and check out some fun things we’re doing at Riot HQ for our 10th Anniversary. In addition to a whole bunch of activities on social media, these streaming channels below will be live from 2:30-5:15pm PDT: - Starting at 2:30pm PDT we will be hanging out with you all and playing games of League and TFT to celepate 10 years! - Hang out and ask Rioters about the history of your favorite skin, champion, gameplay component, or aspect of The Rift! - Rioters from all different departments provide a mini concert to celepate the music of League throughout the past 10 years. - Open call to play with a Rioter. We will be playing League all day, come join us! - Twitch Plays Riot! Participate in chat to control a robot moving around our campus and take a look at Riot HQ and what’s going on that day. - Have you always had the best idea ever for a funny skin? Stop by to have Riot artists conceptualize some truly meme-worthy skins. - We get so many requests for tattoo art, so we’d love to make some of them come to life! - Come watch players stomp our execs in TFT. This channel will only be live from 4-4:45pm PDT. - Starting at 5:15pm PDT we will be a pre-show event hosted by Dash. - Starting at 6pm PDT will be the 10th Anniversary Riot Pls! And keep an eye out for more information tomorrow as we celepate 10 years of League!"紧张刺激的S9小组赛即将开打,而今年又适逢英雄联盟诞生十週年。作为传统惯例,拳头在赛前发布了针对新赛季的展望,而重点,则是每天都有几百万人游玩其中的召唤师峡谷。
对于那些从S3、4时期就开始已录坚持下来的玩家,还会记得现在奋战的召唤师峡谷也曾经经历了好几个阶段。从最早的粗糙的写实美漫风格,整个峡谷像是一个郁郁葱葱的森林,F6还是F4,红蓝BUFF还带着小弟等等。

随后来到重大变革的S5,整个地图焕然一新,从远古森林来到了坚固的石质战场,红蓝BUFF失去了小弟,F4增员变成了F6,蛤蟆取代了幽灵。玩家嘴上说着不要不要,玩到最后都是真香。

随后,S5时期定下来的地图基调一直延续到今天。即使是中途野区大改版,峡谷河蟹、爆炸果实、真视花朵的出现,以及小龙的改动和先锋的加入战场。但地图并没有在进行美术风格上的改变。

而即将到来的S01,拳头又会準备什幺样的大餐呢?在官方发布的消息中,有两个重点,一是多样性,指地图应该可以通过自身动态的环境变化为对局创造更多的关键时刻。这个概念有点像元素龙,但拳头希望是地图层面的改变。

其二是可精通性,拳头希望地图应该提供更多可供玩家进行谋划和操作的设计,而现在无论是玩家还是选手都将精力放在三条线和资源上,设计师希望能够通过改动,将'地形'这一元素可以在战斗层面让玩家进一步“秀起来

而彷彿是为了印证拳头的话,有博主放出了疑似游戏内部还在测试的偷跑图。图上最大的特点就是在野区红BUFF前方加入了一个类似防御塔的东西。这个操作有点像之前的那个娱乐模式中的东西,但是不知道的是机制一不一样。

其次是在下路线中间,野区河蟹出来的那个口子,增加了一个类似基地商店的模型,是不是意味着拳头想大幅增加线上角色的续航?当然回血功能肯定是会被砍掉的,而且商品种类是不是和基地商店一样也是问题。

然而,这两个机制看起来很美好,面对的问题也是很大的。其实有思考过的玩家都知道,现在的LOL地图实在是太小了,导致很多机制都被迫缩在一起。现在的峡谷走两步就是东西,可供迂迴的地方都没多少。如果拳头真的想再大改,我倒觉得第一步就是要重做峡谷,整个扩大才有戏。